Which wargame faction is most powerful

Thursday, 3 June 2010

3rd rule section


Shooting


Ever since the invention of gunpowder people have been shooting each other in wars. Alien race could be assumed to have done the same but maybe with more potent weapons

If a unit does not have ranged weapons they cannot attack, but they can make an extra D6” movement

The dice roles needed to hit and do damage are shown bellow in handy tables.


To hit
ACU Less than ½ AGI
ACU more than ½ AGI
ACU=AGI
ACU less than 2 AGI
ACU more than 2 AGI
6
5+
4+
3+
2+



To damage

POW Less than 1/2 ARM
POW more than 1/2 ARM
POW=ARM
POW less than 2 ARM
POW more than 2 ARM
6
5+
4+
3+
2+


There is of course one issue, how do you know if you can hit the target. Is Well this game uses what known as ‘true line of sight’. The concept is simple; all you have to do is look just above the top of the firer’s head, if you see the target, then you can hit it, if not then you can’t. If less than 50% of the target is visible, then give it cover save.

 about half way now.

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