Units
Right we are now onto the most important bit of the game, the models. In order to keep the game fair we have a simple points system, allow me to go through it. The games have a point’s limit, and the players then select a force that costs up to, but not exceeding the limit.
Another really important factor of the points system is so you can tailor the weapons and characteristics to create the beings you want. But there is also something that you must consider; a model can only have as many weapons as it can hold.
Really I cannot stress this enough. You must call every weapon that looks the same the same gun, if you have a gun that you call a shotgun then any other guns like it are shotguns as well. Also you must be completely honest, if a model has 4 arms, then you will have to pay for that points cost.
A unit consists of one single model. And a squad can be any where between 5 and 20 units. A game is only ever played with squads, because it’s hard to keep your mind on a whole army.
Human points 2
Arms | ACU | AGI | POW | ARM | MOV | DAM |
2 | 1 | 2 | 2 | 2 | 6” | 3 |
Dwarf points 3
Arms | ACU | AGI | POW | ARM | MOV | DAM |
2 | 1 | 2 | 3 | 3 | 6” | 3 |
Elf points 3
Arms | ACU | AGI | POW | ARM | MOV | DAM |
2 | 2 | 3 | 2 | 1 | 7” | 2 |
Humanoid points 2
Arms | ACU | AGI | POW | ARM | MOV | DAM |
2 | 1 | 2 | 2 | 2 | 6” | 3 |
Orc points 2
Arms | ACU | AGI | POW | ARM | MOV | DAM |
2 | 1 | 1 | 4 | 2 | 6” | 3 |
Xenoform points 2
Arms | ACU | AGI | POW | ARM | MOV | DAM |
2 | 1 | 3 | 2 | 1 | 8” | 2 |
Zombie points 1
Arms | ACU | AGI | POW | ARM | MOV | DAM |
2 | 1 | 2 | 2 | 1 | 4” | 2 |
Mechanical points 2
Arms | ACU | AGI | POW | ARM | MOV | DAM |
2 | 1 | 1 | 4 | 3 | 4” | 4 |
Ghoul points 3
Arms | ACU | AGI | POW | ARM | MOV | DAM |
2 | 2 | 3 | 2 | 2 | 7” | 3 |
Hunting beast points 2
Arms | ACU | AGI | POW | ARM | MOV | DAM |
0 | 0 | 4 | 1 | 1 | 8” | 2 |
Close combat Weapons
Name | Reach | Hits | Power | Hands | Type | Cost |
Sword | Base contact | 1 | X | 1 | 1 | |
Axe | 1” | 1 | X+5 | 2 | Heavy, Chain | 5 |
knife | Base contact | 1 | X | 1 | Combo | 1 |
Halberd | 2” | 2 | X+2 | 2 | 3 | |
Mace | 1” | 1 | X+2 | 1 | Armour breaker | 3 |
Spear | 1” | 1 | X+1 | 2 | 2 | |
Flaming brand | 1” | 1 | X | 1 | Flame | 2 |
Hammer | Base contact | 1 | X+3 | 2 | Armour breaker | 4 |
Cleaver | Base contact | 1 | X+2 | 1 | Combo | 3 |
Natural blades | Base contact | 2 | X | 0 | Combo | 1 |
Hands | Base contact | 1 | X | 1 | Combo | 0 |
Talon | 1” | 2 | X | 1 | Combo | 1 |
Pistol whip | Base contact | 1 | X | 0 | Requires a ranged weapon | 0 |
Ranged weapons
Name | Shots | Range | Power | Type | Hands | Cost |
Pistol | 1 | 12” | 2 | Combo | 1 | 1 |
Rifle | 1 | 24” | 3 | 2 | 3 | |
Machine gun | 3 | 24” | 2 | Combo | 2 | 3 |
Cross bow | 1 | 12” | 3 | Armour breaker | 2 | 4 |
Flamer | 1 | Template | 3 | Flame | 2 | 4 |
Shotgun | 1 | 12” | 4 | Armour breaker | 2 | 5 |
R.P.G | 1 | 36” | 6 | 2” blast, heavy | 2 | 7 |
Mini gun | 4 | 24” | 3 | Heavy | 2 | 7 |
Sniper | 1 | 48” | 5 | Heavy | 2 | 7 |
Suicide bomb | 1 | 0” | 10 | Armour breaker, 3” blast | 0 | 8 |
50.cal machine gun | 3 | 36” | 5 | Armour breaker | 2 | 8 |
Unit Add-ons
+1 ACU- 1 points
+1 AGI- 1 points
+1 POW- 2 points
+1 ARM- 2 points
+1” Move- 2 points
+1 DAM- 3 points
Make unit magic user- 3 points
Assistant/familiar- 5 points
Technologist - 3 points
General (Needs to be taken, Instant win for the enemy if yours is killed) - free
Give unit a steed (horse, bike, jet bike) - 3 points
Give unit jet pack/wings/rotor - 2 points
Rise again (when killed the unit is placed back in reserve) - 2 points
Om nom (role a D6 for every unit killed in close combat, on a 6 the unit gains 1 Damage) - 4 points
Burrow (when arriving from reserve the unit may appear on clear terrain) - 2 points
Camouflaged (when in base contact with scenery the unit cannot be attacked, nor can it attack) - 3 points
Soul stealer- 3 points
Travel- 2 points
Soulless (never yields soul tokens)- 1 point
Climbing ropes- 1 point

No comments:
Post a Comment