Which wargame faction is most powerful

Thursday, 3 June 2010

splinter part 7

War machines

A warbot is any large, unintelligent construct or creature. A warbot may be organic or mechanical, and range in size from the size of a man to well over 30 feet.  

For war machines to be used a technologist needs to be taken.
They have a special way of having damage allocated, instead of just losing wounds from a general ‘pool’; they have wounds for specific areas, and when all the wounds are lost from an area that area is destroyed, resulting in the loss of weapons, movement or even life.

Also instead of rolling on the ‘where it hits table’ you can aim at whatever part you can see more than 50% of. But remember if you aim at the head or vitals you must get a 5+ or 6 respectively to hit either.

Light Bot                                                                                      4 points

Arms
ACU
AGI
POW
ARM
MOV
2
2
3
3
4
8”

Head
Body
Arm (right)
Arm (left)
Legs
1
2
1
1
1
Death
Death
Weapon lost
Weapon lost
No movement


Medium Bot                                                                                6 points

Mounting points
ACU
AGI
POW
ARM
MOV
2
3
2
4
5
6”

Head
Body
Arm (right)
Arm (left)
Legs
2
3
2
2
2
Death
Death
Weapon lost
Weapon lost
No movement


Heavy Bot                                                                                  8 points

Mounting points
ACU
AGI
POW
ARM
MOV
4
3
1
5
6
6”

Head
Body
Arm (right)
Arm (left)
Mounting point
Mounting point
Legs
3
5
2
2
1
1
3
Loss of weapon
Death
Weapon lost
Weapon lost
Weapon lost
Weapon lost
No movement


Monster                                                                                6 points

Mounting points
ACU
AGI
POW
ARM
MOV
2
1
4
2
3
8”

Head
Body
Arm (right)
Arm (left)
Legs
2
3
2
2
2
Death
Death
Loss of weapon
Loss of weapon
No movement
Artillery                                                                                5 points

Mounting points
ACU
AGI
POW
ARM
MOV
1
5
0
0
5
0”

Head
Body
Mounting point (range only)
1
1
2
Death
Death
Loss of weapon




Bot Close combat Weapons
Name
Reach
Hits
Power
Hands
Type
Cost
Sword
1”
2
X
1
Combo
1
Axe
2”
1
X+4
1

3
Halberd
3”
1
X+2
2

3
Mace
2”
1
X+3
1
Armour breaker
4
Spear
3”
1
X+1
1

3
Flaming brand
2”
1
X
1
Flame
4
Hammer
1”
1
X+2
1
Armour breaker
4
Cleaver
Base contact
1
X+2
1
Combo
1
Hands
Base contact
1
X
1
Combo
0
Natural blades
1”
2
X
0
Combo
2
Talon
2”
2
X
1
Combo
2
Pistol whip
Base contact
1
X
0
Requires a ranged weapon
0


Bot Ranged weapons
Name
Range
Power
Shots
Type
Hands
Cost
Rifle
24”
4
1
Combo
1
3
Machine gun
24”
3
3
Combo
1
4
Cross bow
12”
4
1
Armour breaker
1
4
Fire thrower
Template
4
1
Flame
1
4
Shotgun
12”
5
2
Armour breaker
1
5
Cannon
24”
6
1
Armour breaker
1
7
Lobber
36”
4
1
2” AOE
1
6
Gatling gun
24”
2
4

1
7
Acid
Template
3
1
Corroder
1
5
Sniper
48”
5
1

1
7
R.P.G
36”
7
1
2” blast
1
7



Bot Add-ons
+1 ACU- 1 points
+1 AGI- 1 points
+1 POW- 2 points
+1 ARM- 2 points
+1” Move- 2 points
+1 DAM- 3 points
Add magic node- 5 points
Add another mounting point- 5 points
Add shield (light cover) – 5 points
Add shield (medium cover) – 7 points
Add shield (heavy cover) – 9 points
Add heat vent (sets every thing within 3” on fire) – 10 points
Move through terrain- 4 points
Add jet pack/wings/rotors (ignore dangerous and impassable terrain) – 6 points
Self repair (when killed the unit is placed back in reserve) – 2 points
Advanced AI/ cybernetics/ intelligence (doesn’t require Technician + can take general+ head can’t be repaired) – 1 point
Om nom (role a D6 for every unit killed in close combat, on a 6 the unit gains 1 Damage) – 4 points
Soul stealer- 3 points
Travel- 2 points


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