Which wargame faction is most powerful

Thursday, 3 June 2010

4 part


Close Combat

Close combat is initiated when a unit has an enemy unit in range of its furthest reaching CC weapon, but remember if you are in close combat you cannot shoot, but if you not in base contact others can shoot you

So how is it done, if you may remember I said that you couldn’t move within 5 cm of an enemy? Right well now I explain why, after the movement and shooting phase, the player whose turn it is may make an extra move into base contact with an enemy, which is measured in D6”.

The charge cannot be attempted if the unit fired a non-combo weapon, or if they fired a combo ranged weapon, but does not have mêlée combo weapon.

To hit
  WEP Less than ½ AGI
WEP more than ½ AGI
WEP=AGI
WEP less than 2 AGI
ACU more than 2 AGI
6
5+
4+
3+
2+

To Damage
  POW Less than ½ ARM
POW more than ½ ARM
POW=ARM
POW less than 2 ARM
POW more than 2 ARM
6
5+
4+
3+
2+

Where it hits
Note- explosive do not use this table, if they hit they hit the Body

1-2
3
4
5
6
body
Arm/weapon
Legs
Head
Vitals
1 WND
Loses weapon
Halves SPD+AGI
Halves INT+ACU + 1 WND
Halves POW+ SPD
2 WND






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