Which wargame faction is most powerful

Thursday, 3 June 2010

splinter 9


General ‘miracles’

Once per game your general may perform a tactical miracle, the effects last on turn and you are only allowed to choose one.

Name
Description
Range
Points
Rage
All unit in range can perform all actions twice, and can charge after they shoot
12”
7
Reinforcements
All units that have been killed can be brought back onto the table
N/A
7
Death
One enemy unit takes 5 DAM instantly
12”
7
Hell on earth
Every terrain piece is set on fire
N/A
7
Shatter
Every enemy in range is hit by a POW 0 armour breaking attack
12”
7
Incorporeal
All friendly units move through terrain and cant be hit in shooting
6”
7



Sentries

Instead of moveing or fireing a unit may be placed on guard or on duty. On guard a unit that is attacked in close combat attacks first, and on duty if any unit shoots the unit, it gets to shoot back.   

 

Reinforcements


If you have any units that you have not put on the table, you can place them on the table later but you need to role a die for every unit you wish to bring on. The role need is shown bellow in a table.

1
2
3
4
5
6+
N/A
6
5+
4+
3+
2+


now go forth and play, and enjoy your selves.




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