General ‘miracles’
Once per game your general may perform a tactical miracle, the effects last on turn and you are only allowed to choose one.
Name | Description | Range | Points |
Rage | All unit in range can perform all actions twice, and can charge after they shoot | 12” | 7 |
Reinforcements | All units that have been killed can be brought back onto the table | N/A | 7 |
Death | One enemy unit takes 5 DAM instantly | 12” | 7 |
Hell on earth | Every terrain piece is set on fire | N/A | 7 |
Shatter | Every enemy in range is hit by a POW 0 armour breaking attack | 12” | 7 |
Incorporeal | All friendly units move through terrain and cant be hit in shooting | 6” | 7 |
Sentries
Instead of moveing or fireing a unit may be placed on guard or on duty. On guard a unit that is attacked in close combat attacks first, and on duty if any unit shoots the unit, it gets to shoot back.
Instead of moveing or fireing a unit may be placed on guard or on duty. On guard a unit that is attacked in close combat attacks first, and on duty if any unit shoots the unit, it gets to shoot back.
Reinforcements
If you have any units that you have not put on the table, you can place them on the table later but you need to role a die for every unit you wish to bring on. The role need is shown bellow in a table.
1 | 2 | 3 | 4 | 5 | 6+ |
N/A | 6 | 5+ | 4+ | 3+ | 2+ |
now go forth and play, and enjoy your selves.

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